Made in China

Made in China is an item randomizer game developed by Shrep's Unfunny Goons. which is a chaotic, random, fast-paced item fighting game with tons of unconventional items and strange maps.

Gameplay
Made in China's gameplay consists of spawning in with four random items of differing uses; which fall into 4 categories, Melee, Ranged, Utility, and Miscellaneous. Perishing in battle will allow you to spawn with new items. Players fight to lower their opponent's social credit score. If your social credit reaches 0, you die.

Item Drops
Whenever killed on random, a opponent will spawn an Item Drop, which can vary in appearance and effects.

Food
The most common item drop, a piece of food that heals a player by 25 HP. It is also the most diverse in appearance, having 10 different forms. Due note that these forms do not change the base healing value.

Jordans
An item drop that's a pair of Nike Air Jordans, it increases a player's jump power by 12 when collected.

Medkit
A Quake-styled medkit that heals a player by 45 HP when collected.

Rare Box
A purple box with stars on all 6 sides, giving the player who collected it a random item exclusive to the box. Items from the Rare Box have a star in their name.

Reroll Dice
A D20 that rerolls a player's inventory when collected. It will give them a full item set even if they used certain utility and miscellaneous items.

5 Hour Energy
An item drop based on the popular energy drink, it increases a player's walkspeed by 8.

Map and Lobby Rotation
A random map is chosen indiscriminately from a map pool and will be played on for approximately 6 minutes. After that, a random lobby is chosen for the players to wait in while the game loads in the next random map for 35 seconds. The name of the map/lobby and their creator's name will appear shortly before teleporting them to said location. The transition between map and lobby will be covered by a red screen with a random message.

Leaderboard
Made in China records current kills during the user's session and their total kills out of all of their game sessions. If a user in the Shrep's Unfunny Goons discord shows proof that they have more than 1,000 total kills, they will be rewarded with the "No Life" role.

Killstreaks
Every time a player gets 5 consecutive kills without dying, a message will appear stating: "[User] has a X killstreak".

Yuan
Yuan is Made in China's in-game currency that is used to buy in-game events. A user's Yuan total can be seen on the leaderboard. Occasionally, players will drop Yuan coins on death, allowing any player to collect them to increase their Yuan total. Picking up one Yuan coin repairs a user's social credit score by 4. If the user has a killstreak, their Yuan gain will be increased based on how long their streak is.

Events
Server Events can be bought using Yuan, the shop in which users can buy server events is located on a white pull-tab on the right side of the screen.

Summon
Summon is the most expensive server event in Made in China so far, costing 1800 Yuan. Activating it will spawn a more powerful version of Attack Timmy known as Dark Timmy.

Nuclear Waste
Nuclear waste is an event that spawns several radioactive barrels that can break, spilling deadly gas throughout the map. This event costs 1500 Yuan.

Global Reroll
Global Reroll forcefully rerolls the inventories of every player in the server, working a lot like the D20 item drop. However, this event has a massive cooldown to prevent abuse. This event costs 1200 Yuan.

Treasure Trove
Treasure Trove spawns several money bags all over the map. Players can open these bags with varying degrees of loot inside, from trapped bags to item drops. This event costs 1000 Yuan.

Second Amendment
Second Amendment causes all players to spawn with Pistol as an extra inventory slot for 1 minute. This event costs 700 Yuan.

Healthcare
This is the cheapest server event in Made in China, costing only 300 Yuan. When activated, it will repair every player's social credit score by 30.

Simulated Players
In server of 4 or less players, AI opponents will spawn to make servers seem less empty. These fake players can easily be identified with the quotation marks around their username.

Their difficulty scales based on how many times a player has killed a fake player, increasing walkspeed, social credit, and weapon proficiency.

History
Made in China was first conceptualized on June 5th, 2021, as a spiritual successor to infinite welfare, the first item randomizer game to receive notable success and fame.

However, Shrep's Unfunny Goons did not base their project on infinite welfare solely because it worked, a majority of the developers were notable community figures of Official Team Facepalm, with Shrep being an admin of the game before moving on to greener pastures. The owner of infinite welfare also was just generally nasty and ban-happy towards anybody that liked Shrep, causing more and more of the Official Team Facepalm community to shift towards Shrep's Unfunny Goons, this motivated Made in China's developers with their distain towards OTF and pride of working on their own distinct game.

Some of Made in China's features are inspired by the most successful item randomizer game, item asylum. Mainly the lobby system and the "one of each" item philosophy featured in the game. Though some of the more popular aspects of the game will never be added to Made in China, especially the ragdoll mechanics and the reliance on mainstream memes for its humor.

During closed development, the game was originally called "Project Made in China" as the development team was brainstorming of a good name. Made in China eventually stuck, dropping the "Project" part of the name.

Made in China's closed development lasted a little over 2 months, releasing to the public on August 6th, 2021. Currently, 4 updates have been publicly released for the game, adding new weapons, maps, and much more. More updates will be released in the future.